Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
668
|
Posted - 2013.03.27 19:47:00 -
[1] - Quote
Thoughts:
-Most of them sound great!
-Can you please PLEASE not nerf the stabber fleet issue's mass? It's my absolute favourite ship and it seems quite balanced in comparison with the other boats even without the mass change.
-Osprey needs a badass model like the hookbill has if you are going to make it like a hookbill ;) |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
669
|
Posted - 2013.03.27 20:17:00 -
[2] - Quote
Iam Widdershins wrote:My concerns with these changes, which are by-and-large pretty good, is the absolute slap in the face given to the Omen Navy Issue.
Currently it has a -7.5 rate of fire bonus and 5 turrets, giving it the equivalent damage of 8 turrets with the cap usage of 4. After these changes it will have the equivalent damage of 6 turrets with the same cap usage, gaining only an optimal range increase in compensation -- one that it must share with the already-popular Zealot.
Additional speed notwithstanding, this just doesn't feel like a great change to me. Sure, it has drones over the Zealot, but the Zealot was already popular over the Nomen when it had 40 meters of dronebay and only 4% less gun damage; when it gains only 10 meters of dronebay and the Zealot outguns it by 39% with the same optimal bonus, I don't think this is going to change much.
Nor do I think that "we will deal with the Zealot in a future balance pass" is a very good excuse for this. I can't think why anyone would complain that the Zealot isn't a very decently balanced ship.
I was expecting to see something along the lines of "We think the Omen Navy Issue is a great example of a fairly solid navy cruiser to begin with, so we just gave it a tad bit of speed and tweaked its hitpoints a little leaving its function largely intact." That's something that I would be interested in flying in the future and would expect to see flying around.
With this in mind, I would like to see the omen remain similar to as it is now as well. I haven't flown it much, but keeping it different from the zealot should be important. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
669
|
Posted - 2013.03.27 20:18:00 -
[3] - Quote
Tsubutai wrote:BTW, Fozzie, did you mean for the Navy Osprey to only have four launchers? That would give it less dps than the T1 caracal, even when using kinetic missiles...
Considering 260m/s and 6 mids, seems quite fair. Kiting potential of the boat will be crazy.
Bosquit wrote:Minmatar really are getting nerfed to ****. I'm dreading when hacs get the rebalancing treatment (slower vagas?). Minmatar are getting slower, and will be hurt by the nerf to Tracking Enhancers as well.
The whole point of Minmatar is to be fast glass cannons and it seems like they are becoming slow, poorly tanked brawlers.
SFI is also used somewhat effectively as a heavy tackler in ahacs, which will almost become non-existent now due to the nerf to armor.
What Minmatar are supposed to be as a race needs to be re-looked at by Fozzy, because all I have seen is bad things coming to Minmatar ships. Every Minmatar ships re-balance is a dissapointment....
This is my concern as well. The SFI was one of the best AHAC tacklers, nerfing its mass and decreasing it's armor is not the best way to reinforce this role. Is it possible to reconsider this Fozzie?
(I was thinking it should even be faster than it currently is...) |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
672
|
Posted - 2013.03.27 20:47:00 -
[4] - Quote
Arteriamus wrote:CCP Fozzie wrote:One more thread today before I start the Easter vacation (Iceland is awesome).
And it's Navy Cruiser time! We're going to be doing a comprehensive pass on the Navy Cruisers as well as the already
Caracal Navy Issue: Finds a niche as the heavier version of the Caracal, more suited to brawling than kiting. Cruiser skill bonuses: 5% bonus Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire 5% bonus to Heavy Assault and Heavy Missile explosion radius
New launcher group? faster firing light launcher for cruisers?
Assault Launchers have been renamed to Rapid Light Launchers since around this time last year. ;)
Del Vikus wrote:
Also, the decision to "redeem" the split weapon bonuses on the Scythe has resulted in...two weapon bonuses? You know that when a hull only receives two hardcoded bonuses, and when both of those bonuses are for different weapons, you realize that is still "split", right?
Am I missing something, or did you mean something else besides "redeem"? Because I don't see a whole lot of that happening here.
this is an underlying concern for me as well. Perhaps just keep it a missile platform. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
672
|
Posted - 2013.03.27 20:54:00 -
[5] - Quote
Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang
Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
673
|
Posted - 2013.03.27 21:08:00 -
[6] - Quote
Liang Nuren wrote:Warde Guildencrantz wrote:Liang Nuren wrote:I can't help but feel like people are looking at the optimal bonus like it's a non-bonus because it doesn't affect the pretty EFT number. It's one of the most powerful bonuses in the game - especially on a laser ship. I'm super excited by the new NOmen, and if it's as bad as you claim then we will see them adjust it some in a polish pass.
-Liang Well the issue is keeping a distinction between NOmen and Zealot. Everyone loves optimal bonuses, however having 2 extremely similar boats is not that useful. They aren't extremely similar. -Liang
Quote:Omen Navy Issue: Turning this ship into a much more mobile ship with an optimal bonus, much like a giant Slicer. Cruiser skill bonuses: 10% bonus to Medium Energy Turret damage 10% bonus to Medium Energy Turret optimal range Slot layout: 5(-1) H, 3 M, 7 L, 4(-1) turrets Fittings: 965 PWG, 335 CPU Defense (shields / armor / hull) : 1800(-416) / 2250(-463) / 2250(-428) Shield Recharge Time: 1250s(-500s) Capacitor (amount / recharge rate / average cap per second): 1650(+25) / 520s(+55.9s) / 3.17(-0.3) Mobility (max velocity / agility / mass / align time): 265(+73) / 0.43(-0.11) / 10850000(-800,000) / 6.47s(-2.25) Drones (bandwidth / bay): 50(+25) / 50(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 57.5km(+12.5) / 320(+27) / 7(-1) Sensor strength: 17(+1) Radar Signature radius: 100(-12) Cargo capacity: 400(+150)
Zealot Cruiser skill bonuses: 5% bonus to Medium Energy Turret damage per level, 5% to medium energy turret rate of fire per level 10% bonus to Medium Energy Turret optimal range, 5% to medium energy turret capacitor use Slot layout: 5 H, 3 M, 7 L, 5 turrets Fittings: 1180 PWG, 320 CPU Defense (shields / armor / hull) : 984 / 2250 /1688 Shield Recharge Time: 1250s Capacitor (amount / recharge rate / average cap per second): 1500 / 335s Mobility (max velocity / align time): 209 / 9.7s Drones (bandwidth / bay): 0 Targeting (max targeting range / Scan Resolution ): 55km / 306/ Sensor strength: 13 Radar Signature radius: 125 Cargo capacity: 240
aside from velocity and cap recharge rate, these are extremely similar... In this respect, the NOmen would just replace a zealot in fleets, so I really hope either the NOmen is left distinct from the zealot, or the zealot gets changed to compensate for the NOmen doing it's job better. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
673
|
Posted - 2013.03.27 21:18:00 -
[7] - Quote
Michael Harari wrote:The scythe needs a 3rd bonus, otherwise its the same issue split weapon systems have always had.
I suggest 3% sig reduction/level
already has 90 signature radius, that's almost destroyer level |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
674
|
Posted - 2013.03.27 21:33:00 -
[8] - Quote
Rina Kondur wrote:Warde Guildencrantz wrote:aside from velocity and cap recharge rate, these are extremely similar... In this respect, the NOmen would just replace a zealot in fleets, so I really hope either the NOmen is left distinct from the zealot, or the zealot gets changed to compensate for the NOmen doing it's job better. I guess it's okay to completely disregard the Zealot has more fitting along with an extra turret and other bonuses. What's wrong if it's somewhat similar? It's going be a great low barrier entry hull for people looking to try AHACs like Zealots without requiring the huge amount of ISK and skill points needed to do so. Not every hull has to be great for solo. I love seeing some of these more suited for fleets, such as the Omen Navy. I don't agree with adding more drones to it and removing a turret, but that's not our call. I'd rather see the drones completely removed and the turret added back in. As the changes stand now I see it becoming the choice for people with links and implants for solo. A fast cruiser with two flights of drones. These things will have ECM drones out the ass if you see them in solo/small gang. They'll just jam and kite you all day. More of that is not helping solo/small gang stuff.
the other bonus is gets is capacitor use of guns, and I already said it has better cap. the problem with it being similar is that the more expensive one is not worth getting if the cheaper one does everything the expensive one does at almost the exact same efficiency.
I will drop the topic though, since I barely fly these ships myself, you guys probably know more regarding them than I do. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
679
|
Posted - 2013.04.02 17:04:00 -
[9] - Quote
there is no need to give the SFI more shields, maybe 5% of people shield tank it, and the vaga or cynabal are way better at that. Just leave it as is in terms of armor and mass, it's not even an unfair ship, it is balanced considering its low damage output. |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
680
|
Posted - 2013.04.08 18:40:00 -
[10] - Quote
CCP Fozzie wrote:Stabber fleet issue is gonna stay the same
So what's the problem with leaving the SFI at the same mass and not increasing it?...
You havent really commented on how people use it for heavy tackle in fleets... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
681
|
Posted - 2013.04.11 23:05:00 -
[11] - Quote
Michael Harari wrote:CCP Fozzie wrote:Catherine Laartii wrote:Since the cruisers are being balanced via tiercide, will the LP store requirements for the navy cruisers be equal now? Yup To the higher amount, lower amount, or the average?
navy osprey would take on the price of the navy caracal, and caracal would stay the same, for example, is what they said i believe. |
|
|